sábado, 30 de junio de 2012

Minecraft Let's Play season 3, Episode 71


More building, and a realization: the provider pipes, while more convenient than chassi pipes + modules, have the small problem of taking the first item first, so I cannot use them with condensers. Thus, I will have to change it!

My project will be using MK1 chassi pipes (redstone-based) with a provider module (duh! >.<) for small EMC items, and MK2 (Iron-based) with both a provider and an itemsink module for the EMC expensive ones (diamonds and the like). Obviously, there will be a destination for "useless" items: either a furnace or a condenser.

viernes, 29 de junio de 2012

Minecraft Let's Play season 3, Episode 70


Storage area and production facility on the works! I will get around and make the crafting system as fast as I can. Someday... XD

jueves, 28 de junio de 2012

Minecraft Let's Play season 3, Episode 69

Another 2 parts video, because before I realize it it was 50 minutes long ^^U

Part 1:

Part 2:

In this videos we will add a good staircase to go to the second level, a working door, and some other goodies. After that, well, you'll have to watch the videos :)

miércoles, 27 de junio de 2012

Minecraft Let's Play season 3, Episode 68


The building of the second floor of the castle starts! Sadly, glass panels wont connect to iron stuff, so it won't look as nicer as I wanted it to, but...

martes, 26 de junio de 2012

Minecraft Let's Play season 3, Episode 67


Building and deciding... And finally, expanding the castle! I might go ahead and expand it again in the future, but for now...

lunes, 25 de junio de 2012

Minecraft Let's Play season 3, Episode 66


I don't know why this video has no preview, but it works anyway :S. As for the episode's contents, it seems like the damn frame engines are my personal beasts XD. Also remember that you need AND cells for thedoor opening contraption ^^U.

domingo, 24 de junio de 2012

Minecraft Let's Play season 3, Episode 65


Keepin' Building! Damn Eldritch Stone, while black, can't be placed by the filler if there is no other block under it :S

sábado, 23 de junio de 2012

Minecraft Let's Play season 3, Episode 64



Bees, bugs and buildings! Yeah, this seems like an S&P definition (BBB... oh dear...) XD. Anyway, I start today with the tropical bees in the volcano, then I will keep the building of the castle, and as a big news I will add an underground bluelectric power generation room for the whole castle (with a lot of batboxes too...). Thermopile power!

viernes, 22 de junio de 2012

Minecraft Let's Play season 3, Episode 63


IC2 teleporter again, door motors and walls. However, I will have to move the teleporter a little because it is in a conflicting chunk (well, part of it is!).

jueves, 21 de junio de 2012

martes, 19 de junio de 2012

Minecraft Let's Play season 3, Episode 60


More Castle Black! We are going to exploit our ingenuity and to abuse all the great toys and ideas Buildcraft gives us, not to mention the other mods that will allow us to build impressive engineering tasks without effort!
Of course, I know I can just charge up my Volcanite Amulet and fill the bottom of the hole with lava... but why bother, if I can set up a system that will do it for me while I build other parts of the keep?

On a sidenote, happy birthday to me :p

lunes, 18 de junio de 2012

Minecraft Let's Play season 3, Episode 59



The IC2 Teleporting system begins to be made! Of course, I will have to make another on the "other side" (which I call "Castle Black", as I told in a previous episode), which means I need to start making stuff like a madman, but for now, I suppose all is OK. Now I only need to think if I can make some sort of system to keep the manual work to the bare minimum...

domingo, 17 de junio de 2012

Minecraft Let's Play season 3, Episode 58


Cropping... and the start of new projects!

Also, I published a new video on Star Trek Online about the new ship, the Armitage-class heavy carrier escort (essentially, an egineering version of the Multivector assault escort, with a torpedo spam console and one hangar bay, with the skin of an Akira-class heavy escort). You can find it here.

sábado, 16 de junio de 2012

Minecraft Let's Play season 3, Episode 57


The railcraft project about making a tour around the mob spawner gets done in this episode. It is actually very straightforward, but it demands time.

As for the next episodes, I will start with IC2 crosbreeding, keep the beekeeping and start with the reactor breeder, plus I intend to start a big project that I will be starting now with some clearing and filling (nothing fancy, just a filler first programmed to clear and then to fill the bottom of the cleared area).

viernes, 15 de junio de 2012

Minecraft Let's Play season 3, Episode 56


Main door as a wall. I am sure next time I try to make a base, I will go for castle walls 3 blocks deep made with basalt, so I can hide everything I need inbetween... Specially the main door!

Also, here you can see a screenshot of the circuit I'm using for this. It does not have a self-reset part, but it is as easy as connecting a timer to the toggle latch, so after 4-5 seconds the other engine will work.
Also, after testing, you can set the State Cell at 3.6 seconds and the timer at 0.8 seconds.


jueves, 14 de junio de 2012

Minecraft Let's Play season 3, Episode 55



More stuff being done. Essentially, beekeeping work (a new set of apiaries automated outside of the house, the finding of the rest of the bees you can get with the scoop, that kind of things).
Also, I tried to update to a new version of the mods, but I was taken down miserably due to several ID issues (priceless to see Coal and Charcoal with strange icons, and redstone as iron gears...), and I will mention it in the next episode. However, I am aware Pahimar released a new 4096 ID fix, and I will try to look if I can use it and update the mods without a great derp... I can live with some mod-ID swapping (it's just a matter of patiente, a little NEI help, and much, much patiente if it brokes something like the automated crafting system), but having base resources bugged is something I don't even know how to look at.

Also, expect new Mystcraft content if I can update succesfully. The only thing I need to cross my fingers about is ID Resolver working, and Railcraft's NEI module being accesible again (the ling seems broken after the ad.fly banner).

miércoles, 13 de junio de 2012

Minecraft Let's Play season 3, Episode 54


Today we will finish the carpenter project and make an automated system for two Railcraft's Coke Oven. In the next episode I might change things a little, to include the blast furnace into the crafting system (since the burning of iron into the steel it produces is quick enough, we can go for crafting pipes there). I might also make a good, wide door for us to use.

martes, 12 de junio de 2012

Minecraft Let's Play season 3, Episode 53


Carpenter Project, I choose you! I mean, today's episode will have me fooling around the carpenter placing and finishing some little details on the basalt tower near my main tower...

lunes, 11 de junio de 2012

Minecraft Let's Play season 3, Episode 52


Sorry I'm late with this episode, and mostly a preparation one to boot, but here you have your quasi-daily dosage of Let's Play...
"To Do" list included, sadly, no coffe can be found in the mansion, so I cannot record the mad scientist's safe's sequence to get a diamond to travel in time.

sábado, 9 de junio de 2012

Minecraft Let's Play season 3, Episode 51


Well, I finally finish this bee identification system, and in the next episode I will start with the carpenter-related autocrafting (and auto-uncrating) system, but just start it, since almost all of the episode will involve some preparations and a rapid transit system between my nuclear reactor site and my base (and my breeder... which I expect to start using sometime this century). Its just that so many things pile up...

But due to some issues with my agenda, I might not be able to upload the video to youtube until monday, so I hope you will forgive me for the delay if it happens. Too much work since last saturday, and this weeked is the grand finale... plus the miners (real world miners) have been cutting road and train communications around here, giving everything a good extra spicy flavour ^^.

viernes, 8 de junio de 2012

Minecraft Let's Play season 3, Episode 50



I will add a cliffhanger at the end of the episode... But fear not, it will be solved quickly in the new one. Also, we will finish the elevator and all the dependant stuff of the breeder installation. I will add some stuff in a future episode, though, but nothing too fancy.

jueves, 7 de junio de 2012

Minecraft Let's Play season 3, Episode 49


Scaffolding, autobee sorting system, and an frame elevator (new design... that will not work, but I will solve in the next episode).

martes, 5 de junio de 2012

Minecraft Let's Play season 3, Episode 47


Building frenzy! I'm gonna make a nuclear breeder that will work. I was going to send lava and ice depending of the temperatures, but considering 1 lava bucket is worth 2000 heat and 1 ice block 300...

Also I will make a frame elevator.

lunes, 4 de junio de 2012

Minecraft Let's Play season 3, Episode 46



First attempt at making a reactor breeder. Total failure, but oh well, at least I showed some new RP2 stuff... ^^U

domingo, 3 de junio de 2012

Minecraft Let's Play season 3, Episode 45




The last of the updates for our nuclear reactor system gets followed by some Forestry stuff, regarding the carpenter to be precise.
And my wild idea of rail-travelling frame movement system gets formulated here ^^

sábado, 2 de junio de 2012

Minecraft Let's Play season 3, Episode 44


Wintry drones, Forestry stuff, and more energy generation! In the next episode, I will multiply by 9 the storage capacity of four different kind of items, and save energy!

viernes, 1 de junio de 2012

Minecraft Let's Play season 3, Episode 43


Sorry for the delay, I forgot to make this entry ^^U.

Now on the episode, aside from the now usual "ninja episode" where I forget to turn on the microphone, we will start generating serious amounts of solar electricity and using up UUM. And we will get a whool farm, and on episode 45-46, hopefully a reactor breeder.
Yes, IC2 time! Serious IC2 to boot :)