Mostrando entradas con la etiqueta miscellaneous. Mostrar todas las entradas
Mostrando entradas con la etiqueta miscellaneous. Mostrar todas las entradas

viernes, 31 de agosto de 2012

Long hiatus

Hi all!

   It has been a long time (for internet clocks, at least) since the last post. Anyway, for now it is unlikely that I will keep this going: lately I have been able to find a (more or less) stable job, and when I come back home I tend to find little joy in playing with the computer, specially with Minecraft. Not because of the game, but because I am tired enough to not want to "keep working" (making my own house, automatization of the place, etc...) and, if I want to play a computer game, I tend to go for simple and short ones if possible. Not to mention the gym will open up this monday, so that means, essentially, I have less than 12 free hours between monday and friday, clearly not enough to make a let's play or similar things.

   Anyway, I won't say this is the end of this project: as the title says, it is just an hiatus, and I might go back to it later, but for now that's it.

   Thanks to you all for watching the previous videos, thanks for all the likes, and thanks for your patience. I hope it was at least half as funny for you as it was for me making it, and I'm sorry I didn't got around to make that multi-dimension operation based around of traincraft. I got it all to work with the trains & zeppelin mod, but simply put, I had no free time to play it.

miércoles, 4 de enero de 2012

Blast doors



I made a remake of an old video on how to make a door with pistons using Redpower (to be specific, you need logic gates, wiring and covering plates). It can also be used to make other contraptions with the same idea (a hidden access), as I used it to make other videos. The pointers to make this kind of stuff are:

  • A repeater connected to an AND gate gives you power after some time (0.4 seconds with a vanilla repeater at max delay), but will lose the power inmediately.
  • A repeater connected to an OR gate gives you power inmediately, but takes some time to lose that power (again, 0.4 seconds with vanilla repeaters).
  • A piston (or a sticky piston) cannot move a powered (or extended) piston, but can move an unpowered one.

Here you can see my previous video, and the other two with the same basis:




jueves, 3 de noviembre de 2011

Tale of Kingdoms & off-topic comments

First the off-topic (yeah, I'm that kind of self-centered man XD). I just ended playing the last DLC for Dragon Age 2, Legacy (I got it by error... I thought it was the other one XD) and Mark of the Assasin (the one I really wanted). I have that little mod that allows you to run at twice the normal speed when you are out of combat. It took me little less than 4 hours to end both DLCs (hearing all the dialogues and watching all the movies, but ignoring the sidequests)... The good points is that each DLC has three or four different maps (which is more in % compared with the main game...), some new mechanics have been implemented (I hate the sneaking in MotA... but anyway it's good to see new stuff), and both endgame bosses are scripted (meaning it takes more than 2 minutes to kill them). In fact, the final boss from legacy is quite hard, I had to ress my henchmen three or four times... (yeah, I was playing without controlling them or hitting the pause button XD).
About Tallis (Felicia Day's character), I'd say she is overpowered being able to jump in the introduction! Aside from that, my mage Hawke is more quick killing stuff... XD

Leaving the wall of text and small rant behind, I watched the latest video from Paulosoaresjr, the one devoted to the Tale of Kingdoms mod, and I decided to give it a try.
Good news, it takes no Item ID, and works fine with my heavy-modded version of Minecraft. Meaning you can also check if it works with yours (it's as simple as going here and download the file, place it in your mods folder -I am assuming you have modloader installed, of course!- and play the game), remember to make a backup of the whole game before!

Of course, I doubt the mod is balanced with Industrialcraft or Buildcraft in mind, but it is compatible with Equivalent Exchange (which has the more overpowered items I ever saw), so...

Ah, a small piece of advice regarding the use of the Teleporting Pipes mod (called Advanced Pipes): use always the same frequency distribution. Personally, I use the same frequencies for power and liquids (so if I make a oil refinery, the refinery blocks will get power using the same frequency the oil uses to get into them, namely the #401; or water pumps using the Frequency #200 to get energy, and sending the water using the liquid frequency #200). I reserve the first 20 item frequencies for basic stuff (sorting, send to the grinding machines, or the furnaces, or extracting the rubber, or the compressors, etc...), and from the #21 to the last for specific machinery (for example, #21 is to make pistons, #22 redstone engines, etc...). Oh, I also use the #10 as a storage, and the #1 goes directly to sorting.
This last two means I can go adventuring carrying a teleporting pipe and an obsidian pipe, dial #1 in the teleporting pipe, and start throwing stuff in my sorting system (or dial #10 and send the stuff to a chest, in case it's something I don't have sorted).

I suppose I'll make a video of my base once it's a little more finished (and I will include the map for download, with the itemID file for the ID resolver mod). It will take a while, however.

Have fun!