miércoles, 29 de febrero de 2012
martes, 28 de febrero de 2012
lunes, 27 de febrero de 2012
Minecraft 1.10 Let's Play Episode 35
Nuclear facility, slime-hunting, Ranged weapons as a viable alternative to kill mobs without having a crash, and one use for the over-extending additional pistons!
domingo, 26 de febrero de 2012
Minecraft 1.10 Let's Play Episode 34
More crafting, the new logistic pipe (the builder provider pipe) in action, and some examples of how nice is the Crafting Table II
sábado, 25 de febrero de 2012
Minecraft 1.10 Let's Play Episode 33
Let's grab some bees! But since bees and snow don't mix well, we are going to need to change the biome a little... And for that we need a lot of energy!
viernes, 24 de febrero de 2012
Minecraft 1.10 Let's Play Episode 32
Some mining, the first part of the control room, and some changes in the sorting system (for some reason, my advanced machines were giving me trouble, so I went back to base ones with upgrades).
And a small teaser for the next episode!
jueves, 23 de febrero de 2012
Minecraft 1.10 Let's Play Episode 31
Buildcraft power plant & Forestry's arboretum and rubber trre farm on the way!
miércoles, 22 de febrero de 2012
Minecraft 1.10 Let's Play Episode 30
Finishing touches to my playground, and the start of operations!
martes, 21 de febrero de 2012
Minecraft 1.10 Let's Play Episode 29
We are back! Episode 29 is finished, and I'm working on episode 30. Everything works fine, but for some minor problem related to the killing of mobs (when I kill an animal, the game crashes...).
I am in a new map, starting a small operation, and I will start "playing" in episode 31, with just the EE condensing station, the Buildcraft energy room and the sorting system (I will make the autocrafting system while playing).
Also, I added three mods to the game:
More Pistons: this mod gives you pistons that can extend not only one, but two, three or even four blocks!
Crafting Table II: Great help when you don't want to check all the recipes all the time, it works like the Terraria version, showing you what can you craft with the items in your inventory.
Inventory Tweaks: I watched this one in Direwolf20's channel and I liked it, so here it is, an inventory sorting mod :)
Have fun!
I am in a new map, starting a small operation, and I will start "playing" in episode 31, with just the EE condensing station, the Buildcraft energy room and the sorting system (I will make the autocrafting system while playing).
Also, I added three mods to the game:
More Pistons: this mod gives you pistons that can extend not only one, but two, three or even four blocks!
Crafting Table II: Great help when you don't want to check all the recipes all the time, it works like the Terraria version, showing you what can you craft with the items in your inventory.
Inventory Tweaks: I watched this one in Direwolf20's channel and I liked it, so here it is, an inventory sorting mod :)
Have fun!
miércoles, 15 de febrero de 2012
Minecraft 1.10 Let's Play Episode 28
This is the last episode on this map, since I need to start a new one to make things work right... Sadly, I'm having issues with NEI at this time, so it might be absent on the first episodes if I can't sort it before friday :S
News & a slight delay for the next chapter
Ok, I was going to talk about moving to a new base on episode 28... but then I looked at some other new stuff (Logistic Pipes 2.0 has been released as an alpha preview), so I will take the opportunity to try to update my Minecraft game to a new version of everything.
Since that would mess completeley my map, I will start over in a new map after the update. But fear not, I will not start from scratch: I will store everything I have, then make a small selection of items I will "carry" to the new world. Also, I crafted the Red Matter Katar, and I will try to turn a lot of my raw materials into goodies I can use later.
So I will see you all (hopefully) on saturday with a brand new world to explore & exploit!
Since that would mess completeley my map, I will start over in a new map after the update. But fear not, I will not start from scratch: I will store everything I have, then make a small selection of items I will "carry" to the new world. Also, I crafted the Red Matter Katar, and I will try to turn a lot of my raw materials into goodies I can use later.
So I will see you all (hopefully) on saturday with a brand new world to explore & exploit!
martes, 14 de febrero de 2012
Minecraft 1.2: New map format on the pipeline!
You can find the new here, but I will quote the most relevant data in this post:
What does that mean? Well, I foresee a problem with the non-vanilla Minecraft maps including new blocks (like the ones with RedPower, or Industrialcraft, or Forestry...), more than likely due to the change in ID's. Aside from that, I can happily say that a lot of mods will be played together after Minecraft 1.2... if more Sprite IDs are included, that is :S
Also,
- Maximum build height has been increased to 256 (was 128)
- Empty sections of the world are not loaded into memory
- Block ids have been increased to 4096 (was 256) by adding a 4 bit data layer (similar to how meta data is stored)
- Block ordering have been changed from x/z/y to y/z/x in order to improve compression
- Packets for sending chunks have been updated (a full 128-high chunk is smaller than the old format, and a chunk with lots of empty space is much smaller)
- Biomes are saved per x/z column, which means they can be altered by tools
The next snapshot, and Minecraft 1.2, will automatically convert worlds to the new format. The files of the current format (“McRegion”) will remain in your save folder, if you need to restore them for some reason.
The 16x128x16 “Blocks”, “Data”, “SkyLight” and “BlockLight” tags are removed
A “Sections” tag has been added with up to 16 compound tags
Each section has 16x16x16 “Blocks”, “Data”, “SkyLight” and “BlockLight” tags
Each section has a “Y” integer tag saying which section it is (note that some Y positions can be skipped). 0 is at the bottom of the world and 15 is the topmost section
Each section also has a “AddBlocks” tag, which is a DataLayer byte array just like “Data”. The “AddBlocks” tag is not included in the converter since the old format never had block ids above 255. This extra tag is created whenever a block requires it, so the getTile() method needs to check if the array exists and then combine it with the default block data. In other words, blockId = (addBlock << 8) + baseId.
Each chunk has a 16×16 byte array with biome ids called “Biomes”. If this array is missing it will be filled when the game starts. The converter doesn’t include any biome sources, though (it had too many dependencies to be included).
Note that the old format is XZY and the new format is YZX (see the difference between DataLayer and OldDataLayer).
The new format uses the extension “.mca” instead of “.mcr” (the old format is kept for safety, with the level.dat backed up as “level.dat_mcr”)
What does that mean? Well, I foresee a problem with the non-vanilla Minecraft maps including new blocks (like the ones with RedPower, or Industrialcraft, or Forestry...), more than likely due to the change in ID's. Aside from that, I can happily say that a lot of mods will be played together after Minecraft 1.2... if more Sprite IDs are included, that is :S
Minecraft 1.10 Let's Play Episode 26
Mostly a maintenance episode, I will craft some good goodies but essentially I will plan & add some future developments. Also, EEv1.26!
sábado, 11 de febrero de 2012
Minecraft 1.10 Let's Play Episode 24 & 25
Well, since it's a weekend I thought it would be better to release your daily dose of Minecraft early on... So here you have episode 24:
And 25:
I know I said it in the episode a lot... but the mallet is really over! And dangerous too XDDD
Have fun!
viernes, 10 de febrero de 2012
Minecraft 1.10 Let's Play Episode 23
Today we expand our EE EMC generation room, and we go to start the base of our automate station for the minecarts!
jueves, 9 de febrero de 2012
Minecraft 1.10 Let's Play Episode 22
Advanced Machines and an automated miningcart! Tomorrow I will fix the automation for good, though (damn me, I forgot Steve's Minecarts had its own loader/undloader!).
Sorry for the explosions... I'm not too used to have so many cabling (much less to move everything around all the time!).
miércoles, 8 de febrero de 2012
Minecraft 1.10 Let's Play Episode 21
Today I finish my nuclear reactor, my mass fabricator and my scrap system. Also, from now on I will be releasing a single episode each 24 hours, instead of two.
In the next episode, I will use Steve's Minecarts (again) and some other stuff. Also, remember that, while there are versions of Additional Buildcraft Objects and Portalgun mod I could use, for some reason my world seems to react... badly to those actualizations.
Advanced Machines for MC 1.10 released!
You can get it in its forum page here. However, IT IS A BETA, still buggy. Install at your own risk, and HAVE BACKUPS of your game.
Also, Equivalent Exchange has been updated to EE2. While X3n0 states that everything should be ok, I'll try to update my version and tell you if I can't (backups, I love you xD).
EDIT: IMPORTANT Before updating to EEv2, empty your Alchemy Bags, or you will loose its content!.
Another thing, a sub-mod for Portalgun mod: The Portal 2 gels!
Finally, Railcraft 3.3.0 has been released. It works with MCForge 1.3.1+, but NOT with 1.3.2.0 (1.3.2.1 works fine).
Also, Equivalent Exchange has been updated to EE2. While X3n0 states that everything should be ok, I'll try to update my version and tell you if I can't (backups, I love you xD).
EDIT: IMPORTANT Before updating to EEv2, empty your Alchemy Bags, or you will loose its content!.
Another thing, a sub-mod for Portalgun mod: The Portal 2 gels!
Finally, Railcraft 3.3.0 has been released. It works with MCForge 1.3.1+, but NOT with 1.3.2.0 (1.3.2.1 works fine).
martes, 7 de febrero de 2012
Minecraft 1.10 Let's Play Episode 20
We will build our nuclear bunker (near a Volcano! Thank Eloraam, RP2's volcanoes won't erupt... XD), place some HV cabling (ready for EV) between that an my base, and then we will add some stuff to the autocrafting system!
Minecraft 1.10 Let's Play Episode 19
Steve's Minecarts in action, plus some fun with the Ring of Arcana from Equivalent Exchange (do you understand why I make my houses of stuff that won't burn? XD), and some preparation time for nuclear power!
lunes, 6 de febrero de 2012
Minecraft 1.10 Let's Play Episode 18
Finishing touches to the sorting system, and getting ready for Railcraft... and nuclear power!
domingo, 5 de febrero de 2012
Minecraft 1.10 Let's Play Episode 17
Today we place some machines on the automatic sorting system, and I'll start making some more Equivalent Exchange items!
sábado, 4 de febrero de 2012
Minecraft 1.10 Let's Play Episode 16
To the Nether! And now, crafting of some Ender Chests, improvements to the automatic sorting system, and some extra ideas!
By the way, the Rolling Machine of Railcraft doesn't work with Logistic Pipes. At all... :(
viernes, 3 de febrero de 2012
Minecraft 1.10 Let's Play Episode 15
I clearly don't know to count... It's episode 15, not 16, me moron! XDDD. On the bright side, I managed to get some dilligent bees! Also, I will add some stuff to my autocrafting tables (I know, the machine to make the rails should be placed in other way XD.
Episode 16 will be about the Nether, however.
Minecraft 1.10 Let's Play Episode 14
Moving the collectors into a factory to produce EMC (targeting the production of aeternalis fuel and diamonds), and the final arriving in the series of the Logistic Pipes!
jueves, 2 de febrero de 2012
Minecraft 1.10 Let's Play Episode 13
Finally I have an automated sorting system for incoming goods! I know it could be better, but I'm waiting for the Advanced Machines IC2 mod to be updated ^^
Minecraft 1.10 Let's Play Episode 12
Not a very exciting episode, but I prepare the lava storage and some other stuff.
miércoles, 1 de febrero de 2012
Minecraft 1.10 Let's Play Episode 11
Solving problems, hunting oil, episode obviously recorded before the update of Portalgun to v2. And more fun with bees!
Minecraft 1.10 Let's Play Episode 10
Small tutorial on making a Coke Oven for Railcraft, plus the making of an IC2 Energizer. And EE ECM collectors (and a condenser) at work, not to mention my combustion engines!
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