Now let's make some diamonds. In case Steve? founds a girl to his liking...
Mostrando entradas con la etiqueta Projects. Mostrar todas las entradas
Mostrando entradas con la etiqueta Projects. Mostrar todas las entradas
miércoles, 23 de noviembre de 2011
lunes, 21 de noviembre de 2011
Tale of Kingdoms episode 4: Cobblestone
And let's see how I make the the Diamond factory. Believe it or not, once you have enough Dark Matter to craft four Antimatter Relays and the Energy Collectors to keep them fed, then your cobblestone factory will become obsolete, sadly.
And no, I won't update Minecraft for this series even if the mods actualize. Once I finished the series, then yes.
sábado, 19 de noviembre de 2011
Tale of Kingdoms Episode 3: hitting the industry
Let's place some Industrialcraft machines. And cabling...
jueves, 17 de noviembre de 2011
Tale of Kingdoms Episode 2: Lava tycoon
There we go again, with the attack of the cobblestone generators. While interesting, however, a cobblestone generator is not as potent as Equivalent Exchange's collectors and an Energy condenser working together with a bunch of Antimatter Relays. But as a starting solution, is quite good.
martes, 15 de noviembre de 2011
Tale of Kingdoms episode 1: the nightmare begins!
As promised, here we have the first episode. I intend to make them between 15 and 25 minutes, and to release them rather quickly for the next two weeks. Also, on the first bunch of videos I will show the start of my development, before going around to fight against the different enemies.
Oh, and I intend to use all the tools at my disposal when facing enemies. Including my tendency to place a portal inside the Guild and send there the mobs to be minced XD.
lunes, 14 de noviembre de 2011
Tale of Kingdoms: a start
Here you have it, a 25 minutes preview of my "test run" with Tale of Kingdoms, using the seed Paulosoaresjr shared about two weeks ago: -7618727627503294865
I recorded this video at the end of the game, using the version 1.1.2 of the mod (version 1.2 with Tier 3 of the town has just been released!), and it will serve as a heads-up of what I hope to accomplish in the upcoming series. My objective would be to reach an endgame status where I can just sit an see how things manage themselves, getting the best equipment I can, and making a bigger IC2 "engineering room". Oh, and since I just succesfully updated my map (after making a full backup of the .minecraft folder, just to be on the safe side), we will discover the Tier 3 together.
Also, as a bonus for those loyal readers who come here, I will release the videos here first, and a few days later (three or so) I'll make them public in Youtube.
I hope you enjoy the video, and to see you around!
jueves, 6 de octubre de 2011
Work and head-banging
Weeeeell... Here I am, realizing how spoiled I've become when I notice the few mods I cannot use but I'm too used to have...
The good news are that I'm making a nearly 100% automated farm for wheat (and hemp or any single-block based plant, that is, not for pumpkins nor melons... nor, obviously, sugar cane, wood, cactus...), thanks to Minefactory Reloaded, which solved the usual problem we always found: replanting the stuff.
Here, have some screenshots of the prototype (I have a much bigger farm in process):

The good news are that I'm making a nearly 100% automated farm for wheat (and hemp or any single-block based plant, that is, not for pumpkins nor melons... nor, obviously, sugar cane, wood, cactus...), thanks to Minefactory Reloaded, which solved the usual problem we always found: replanting the stuff.
Here, have some screenshots of the prototype (I have a much bigger farm in process):
The upper view does not differ much from the usual wheat farm's design (aside from using three blocks wide plantations, instead of two). One detail that I didn't applied here is that I'm planning to make each "echelon" only 6 blocks in length, so each echelon will need two seeders.
The underpart is also quite "traditional": a chest to gather the wheat, and the diamond pipe will send the seeds to other storage.

And the last one is the good one: the planting blocks (that cover a 3x3 block surface), fed by the pipes. I'm missing bouncing pipes here... and Eloraam's cabling and clock. In fact, my idea includes the sequencer, not the clock, for the full automation of the farm, but until a new and stable version of RP2 is realeased, I'm a little bound here.
As for what goodies does Minecraft Factory reloaded includes, well, it has the old harvester, seeder, fertilizer and the conveyor blocks. But it added four new rail blocks (cargo pickup, cargo dropoff, passengers pickup and passengers dropoff), a fisher (same as harvester, but for fishing!), and a rancher (same as the harvester, but for animals). the only "problem" of the rancher is that at least the sheeps tend to die after producing 5-6 whool blocks, most likely because I suspect the rancher block "hits" them with the same strenght as an unarmed Steve?. I'm using the cargo pickup and dropoff rails to move goods from the different "farms" to the main base.
My plan is to make a map that inlcudes all the farms and some stuff I usually end making in a map, and my plans are to make:
- Mushroom farm
- Wheat farm (in process)
- Sugar cane farm (done)
- Quarry (I already set up three for autonomous work)
- Monster grinder
- Animal farm (mostly finished, I need to eliminate all other blocks with grass from around)
- Fish farm
- Cactus farm (actually, I'll cheat and use a .schematic file I made two weeks ago from the cacti farm in my last video)
- Cobblestone generator
- Wood farm (done)
- Universal Matter farm (meaning a really big solar array too, and connected to the cacti farm)
- Scrap farm (between the cacti farm and the Universal Matter farm)
- A fully electric house (meaning extractors, compressors, electric-dependant furnaces, recyclers, macerators, a magnetizer's supported access, a canning machine and even a teleporter).
Sadly, all the projects will require some sort of support from RedPower 2, so "done" means "waiting for cables" XD.
If you want some other farm or detail included, please tell me, and I'll try to include it.
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