Mostrando entradas con la etiqueta Tale of Kingdoms. Mostrar todas las entradas
Mostrando entradas con la etiqueta Tale of Kingdoms. Mostrar todas las entradas

jueves, 26 de enero de 2012

Tale of Kingdoms Season 2: Episode 7 (Triple Episode!)

Yes, you didn't imagine things. A triple episode! Nearly 2 hours of Minecraft... Try not to watch it all at once ^^




Expect a new Let's Play series, this time without Tale of Kingdoms or Millenaire, before the end of the week. Also, as soon as I get my hands on Equivalent Exchange v6 I'll make a review.

Have fun!

domingo, 22 de enero de 2012

Tale of Kingdoms Season 2: Episode 5


Episode 6 will be released in about three days or so, but it will be a double episode with some parts sped up (I think x3 will be more than enough) to avoid boring you all too much xD.

On a sidenote, Industrialcraft 2 v1.67 for Minecraft 1.1 seems to be almost ready to be released. I won't update until I finish the Let's Play, however. Also, while the version has not been released, you can see a preview made by Direwolf20 here.

Have fun!

jueves, 19 de enero de 2012

Tale of Kingdoms Season 2: Episode 4

There, two episodes... and I think I managed to make a decent job in the time compression of the second video. Sadly, I still have to dominate a little the audio parts of the program I'm using, but it's not that terrible to choose one of the Youtube's recommended songs ^^



Enjoy!

lunes, 16 de enero de 2012

Tale of Kingdoms Season 2: Episode 3


Here you have episode 3. Episode 4, in two days, will be a dual episode of 70 minutes (but thanks to compressing the farming of monsters, it ends being one episode of 35 minutes and another of 11), and Episode 5 will have the Reficul Attack (I'm still finishing that episode, by the way) against the guild.

On a sidenote, it seems like the Blaze farm doesn't work at all (the blazing rods I had farmed came for personally slaying the monsters one way or the other) because in hours not a single rod was dropped. So I might end making one of the farms like the one described in this video.

And I will be watching the BBS series Sherlock, which after watching the first episode on TV I found interesting enough to download and store. That, and I might slow down the pace a little since I'm preparing the Cambridge Advance English certificate for March (and if I don't find a job by then, I might prepare the Proficiency for June... oh, well, time will tell xD), so fear not if things seem a little slower.

sábado, 14 de enero de 2012

Tale of Kingdoms Season 2: Episode 2

Things are finally taking shape here! I'm still struggling with the Blazing Rods farm, but things are looking good :)


On a sidenote, while it is really good to have all the recipes ready for production, I'm afraid it can reach a point where it is less practical than having a selected few recipes. The good part, of course, is that we don't need to worry about any kind of sorting system (asides from the grinding of ores, and the smelting of some).

martes, 10 de enero de 2012

Tale of Kingdoms Season 2

Ok people, let's have a new edition of the Tale of Kingdoms mod. However, the first three or so episodes will have a lot of other mods in the spotlight. Which mods? Right now, we have the following:

The "usual suspects", namely Industrialcraft 2, Redpower 2, Equivalent Exchange and Buildcraft... 3! Yes, I will be using Buildcraft 3.1 (3.1.1 if it works with everything else, I still have to test that) in order to test the new blueprints and applications of the "striped" pipe (the one that acts like a RP2's deployer, but without a storage). I will also use the Logistic Pipes, and I have a building quite ready to start receiving all that attention. Yep, blueprints for the win! XD
Forestry, in its version for Buildcraft 3.x will also be present, in the company of the Portal Gun mod and Dr Zhark's Mo's Creatures. The crafting guide is there to stay (what can I say, it saves me lots and lots of alt+tab XD), and Rei's Minimap will be there also (mostly because I love the waypoints and the way it shows the surrounding terrain). Railcraft, for now, will remain out, however, at least until I need to expand a lot (and mind you, I had to travel nearly 3.000 blocks in the X axis, and nearly 1000 in the Z axis to find a swamp biome... and the IC2's Rubber Trees).

Without furder ado, I'd like to show you two videos with the presentation of the map and conditions. I suggest you all to watch the first one if you want to see "the neighbourhood", which includes two volcanoes.



viernes, 9 de diciembre de 2011

Tale of kingdoms finale


Sorry for the "filtered emission" of this last chapter a few days ago, but here you have it.

Once the Tier 4 of the Tale of Kingdoms mod is released I will make a quick video (there is no need to show you all how do I reach the Tier 3 level again, after all XD), possibly mixing it in the game world where I'm playing with Millenaire.

miércoles, 7 de diciembre de 2011

Tale of Kingdoms Episode 13: Production Facility (II)


I will stop playing this map, since the amount of bugs & errors is reaching epic proportions (essentially, I have tons of lag almost anywhere but on top of the nuclear reactor...), but I will share another video showing you all the stuff, using some SPC so you can see it all quickly.

lunes, 5 de diciembre de 2011

Tale of Kingdoms Episode 12: Production Facility (I)


I expanded the base, added a sorting system for incoming items and a BC2 engine room, and I finished making the items that require red matter (but for the Klein Sphere, of course). Some automated crafting factories have also been prepared for the most common items I require, like pistons, redstone engines, batteries, solar panels and fiberglass cables.

On a sidenote, I've finally finished playing more than a few hours to Space Marine and I must say that THQ's guys really do deliver... specially since I don't play any Games Workshop's miniatures games (I don't have the resources and space to afford a serious commitement... and there aren't a lot of places where to play here XD), but I had quite a lot of expectations from Fantasy Flight Game's WH40k RPG lines. In fact I'm wondering about buying First Founding right now or to wait a few weeks to see if there is a Christmas deal in DriveThroughRPG... (I'm in no hurry, since Deathwatch wasn't really that interesting to my group. Which is good, since I prefer Dark Heresy too. Techpriest power! xD).

sábado, 3 de diciembre de 2011

jueves, 1 de diciembre de 2011

Tale of Kingdoms double episodes!

As I promised, here we have two episodes for the price of one!

Episode 9: Building... or the beginning of a kingdom!

And episode 10:

martes, 29 de noviembre de 2011

Tale of Kingdoms Episode 8: Against the Reficul!


I now have gear good enough to kick them without help, tricks or dying. Sadly, the Reficuls retaliate inmediately. Will the Guild survive?

On the good side... I will publish two episodes in two days! Yay!

domingo, 27 de noviembre de 2011

miércoles, 23 de noviembre de 2011

lunes, 21 de noviembre de 2011

Tale of Kingdoms episode 4: Cobblestone


And let's see how I make the the Diamond factory. Believe it or not, once you have enough Dark Matter to craft four Antimatter Relays and the Energy Collectors to keep them fed, then your cobblestone factory will become obsolete, sadly.

And no, I won't update Minecraft for this series even if the mods actualize. Once I finished the series, then yes.

jueves, 17 de noviembre de 2011

Tale of Kingdoms Episode 2: Lava tycoon


There we go again, with the attack of the cobblestone generators. While interesting, however, a cobblestone generator is not as potent as Equivalent Exchange's collectors and an Energy condenser working together with a bunch of Antimatter Relays. But as a starting solution, is quite good.