So let's begin: the mod provides five new blocks (and with TooManyItems we can see it provides, in fact, about seven). One is a sensor, other is a tube and the other three are laser generator blocks (and the rest are just "behind the scenes" stuff).
First, the emitters: they are crafted from stone, iron and diamond. As usual, the more advanced the materials, the more powerful the tool. As we can see in the video at the end of the post, the stone laser is just a red beam that damages any mob (or player) that touches it; the iron laser, besides doing more damage, can ignite wool and wood, and destroy water and glass. Finally, the diamond laser causes 15 hearts of damage to anything that touches the beam and vaporizes any block but stone and iron blocks. Incidentally, ores count as stone blocks, but for the clay, that seems to count as dirt.
Effects:
- The lasers will vaporize any block that are not placed, regardless of their type. This means that they can be used to clear an horizontal lane quickly, but not to destroy any block up or down.
- The lasers are redstone-sensible (they turn on when receiving redstone current).
- The sensor gives redstone current when receiving a laser.
- The lasers vaporize all the blocks they can in an instant.
- A laser ray gives light.
- Lasers can be placed looking only the horizontal plane (so they cannot point up or down).
- Sandstone can resist the diamond laser (it's most likely an unintended bug), neither it can destroy soul dust or netherrack (I tested it for the stone and iron laser too).
- If, by some miracle, you break one of the laser lanes (instantmine, for example), the lane will be replaced instantly.
- Range: too much. I think it's infinite... anyway, it crashes the game when you turn on or off one laser that reaches farther than the chunk of world you are in, so be careful.
Installation:
Unzip the mod file, and find the other one inside. That is the one you have to copy to .minecraft\mods, and it's done (unless you have some ID conflict somewhere).
Applications:
The first use that comes into my mind are traps. However, I took this mod into my array because, aside from some limitations, it goes quite well with the Portal mod (lasers, laser sensor and laser tubes were introduced in Portal 2, so...). It's also great because the Portal mod now is SMP fully compatible, thanks to some pork chop you add to your portal gun, making the portals exclusive for the player.
Oh, and the version 1.7 of Eloraam's Redpower is out! However, wait for the Minecraft Forge to get v1.05 published before updating, because, as far as I understood, somewhere in the Redpower thread's latest posts there's the link to that version... that hasn't been updated in the minecraft forge thread, at least while I'm writing this.
Anyway, have fun!
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