jueves, 7 de julio de 2011
Mob of the Week: Mo's Creatures' Ogre family
So I was planning on a new video... but for some reason Fraps refuse to record today XD. Let's hope I have it solved for the weekend, when I'll try to give some spotlight to an underground base and some wiring basics for Industrialcraft. In the meantime, I'm gonna share information with all of you regarding one of the most dangerous family of mobs from Dr Zhark's Mo's Creatures: the ogres.
First, their "measures": 3 blocks high and 2 blocks wide, and 1 block in the remaining coordinate. That means they don't fit into a door's space, but this is quite irrelevant unless your house is made of ores or obsidian (or if you use Industrialcraft, reinforced stone/glass/doors). The good news, however, is that by default they don't show on easy difficulty unless you choose to.
They attack in a wide area (about 3 blocks in all directions, sparing the ground), destroying (as in "first turning them into the dropped version you can loot, and then consuming the blocks like lava") all blocks but obsidian and ores, unless you tweak their strength level in the mod's ingame options, making them weaker. They will use that attack each time they are damaged (and they won't always make the attack animation of raising their arms), and the damage will affect other mobs.
As for their agresiveness, during the day they are passive until they despawn, and during the night you need to get fairly close to attract their attention, and you can outrun them easily (as long as you don't run into another mob, of course XD).
All this has some interesting implications to our usual gameplay:
First, your best defense at the start of the game is to keep your distance from them, since the walls that are effective against all other mobs are useless in this case.
Second, Cacti are useless: they will break them in less than three or four seconds.
Third, if you make a skeleton to hit an ogre, or an ogre makes his attack in the middle of a mob group, expect a massacre.
Fourth, the usual grinders are useless against ogres unless you adjust their strength to a weakened state. You might think "well, they will break cacti, but a lava trap in an obsidian room will work". False: the lava trap requires two ladders to keep both water and lava out of the collection pit, and the lava from consuming the drops aswell.
As for effective defenses, pits might work, water currents will work, and lava will work. Again, distance is the most effective protection against this mobs.
Now for the three types of ogres in the mod, we have the standard ogre (in the screen above), which is the most frequent and weaker of all, and drops obsidian blocks (from 0 to 3...); we also have the fire ogre, which is red, rarer and stronger and drops fire (so you can craft chainmail... personally, I tend to disable this one); and finally we have the cave ogre, a blue mob with a single eye that drops diamonds, and will spawn only under a certain layer (thing of a super slime, if you want). However, the cave ogre is so rare and requires a ceiling of 3 blocks high, meaning it's quite difficult to run into one (but not impossible).
The best tactic to kill one of these is to be out of their reach, so for example in a high position with a bow. They also seem to be quite blind, so they won't usually move if you attack them from out of their range of aggro.
So you see, these are quite dangerous. However, they are very straightforward. I hope the next spotlight will be the werewolf (again from Mo's Creatures), and then I'll go over some "vanilla" mobs like spiders and creepers.
See ya, and please comment!
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