lunes, 4 de julio de 2011

New mod: Mo' Creatures

Well, I was planning on other entry in the blog, but the planned work got derailed because, first, I had literally no time to play on saturday or Friday, and second because my idea of using the Allocator to load a minecart with a chest didn't worked. And since none of the mods I use have been actualized to 1.7, I'm still playing on 1.6.6... Which leads to the next spotlight mod: Mo' Creatures.

First, this mod requires two other mods: the GUI API and Modloader with audiomod (remember if you are going to install this mod, to download 1.6.6 compatible versions of ModLoader, the API and Audiomod).

Second, Paulosoaresjr has a video on the mod in his channel.

So, what does Mo' Creatures add to Minecraft? More creatures. More than that, you can adjust the number of different creatures that will spawn of each type thanks to the API mod, and change the level of difficulty at which those creatures will spawn. Since I'm a kind of chicken, I set them all to show up on Easy difficulty XD.
While the mod is great and adds things like mounts, it also adds Ogres and Werewolves. Werewolves can only be killed permanently by using gold weapons (well, during daytime with a stone sword you can kill one in his human form if you are fast enough ^^). Ogres are... really dangerous. They are the first mob I've seen in Minecraft that can destroy blocks without inmolating himself (creeper!! XD), and thus far only obsidian and ores are safe materials to build houses (and if use Industrialcraft, they don't break reinforced stone, doors or glass). Also, Ogres are 3 blocks high, so consider making your grinders 4 or even 5 blocks high for them to spawn and die.

My quick and small advice about setting up defensive structures when playing with this mod would be to use water currents to protect your house (so the water will take the mobs away), use double or even triple block walls, or the most safe measure I can think of: make a floating base as soon as you can, but add more than one access to it so in case an ogre breaks one of the stairs you can still reach the base. And have more than a single safe spot, of course ^^.

The next update will be, if all goes ok, on thursday, unless a couple of my mods get actualized and I can start exploring them in 1.7.
Also, regarding Industrialcraft, his creator has said that he will update the mod to 1.7 and add some new stuff too.
Have fun!

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