lunes, 11 de julio de 2011

Mod actualization 1.7.3

Ok, a small update today about the mods I use and their status regarding the patch 1.7.3 last week:

First, the mods already working with 1.7.3: Integrated Redstone, SinglePlayerCommands, Worldedit, Mo's Creatures and both modloader, audiomod, the pistons classic mod, and a small heads up about modloaderMP: SDK's has not been actualized on a regular basis, so some mods use Flan's version (refer to the first page of each individual mod for that). ToomanyItems also works.

Industrialcraft is making a good imitation of Schördinger's cat: the mod works and has been ported to 1.7.3, but some features are broken (like industrial TNT and nukes), some are being tweaked and fixed (like force fields, one of the new stuff) and the code is a little jinxed, so I'd suggest to wait before jumping into the new version.

Buildcraft is NOT actualized for 1.7.3, in fact the pipes are fully bugged.

My advice about what to do with minecraft: always have a "clean" copy of the full game, and the last working copy (with the maps in that development) saved into another folder in your HDD. And always have three minecraft.jar files: the playing one, the "clean" one (mostly so you won't need to look for that inside the backup folder), and one with the very basic mods that add no blocks at all to the game (like TooManyItems, Modloader, ModloaderMP, Audiomod, SinglePlayerCommands and Worldedit). Also, keep those two extra minecraft(something).jar files in a new folder you make in .minecraft\bin, because if you have to run the game from the command line (to get error logs, for example), you want the command to run the minecraft.jar with the stuff, not any of the others.

Stay tuned for more ^^

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